Expose UV data on .gltf/.glb/future formats.
in progress
Malloy
Give developers the access to UV data as so that they can achieve current industry standard visuals, effects and feedback to systems.
This would allow for developers to create functions that control the behaviour of UV scrolling techniques for things like VFX and alternative color data on custom meshes.
Multiple UV channels would also be awesome if UV channel 2 automatically applied a multiply blend effect over UV layer 1 so areas of geometry could be tinted using a combination of a bespoke grayscale diffuse map and a selection of color swatches on UV layer 2.
Cheers!
Nicolas Earnshaw
in progress
This is already being worked on
Nicolas Earnshaw
Adding a bit more context here
As this would require significant renderer-side changes, it's something we're leaving for evaluating for building on top of the new client, rather than on the current one. Otherwise it would require doing the same work twice.
For that reason, this project won't be considered for the coming cycle. Instead we'll bring it into debate once the new client is closer to completion.
Nicolas Earnshaw
under review
Nicolas Earnshaw
Hey Malloy
This is indeed a cool idea that I'd like to see happen. We will evaluate the impact and technical feasibility of this, thanks!
Malloy