Color Overlay Custom Meshes
under review
K
KJ
Introduce the ability to overlay .glb files with RGB colors in code, ideally with the possibility to control the overlay intensity. This enhancement would enable creators to change 3D model colors dynamically without increasing file sizes, offering a wide array of creative opportunities and scene optimizations. Specifically, we propose implementing compatibility with the current hair color enabling player customization.
Nicolas Earnshaw
under review
Nicolas Earnshaw
Hey KJ, yesss this is something I've been wanting to do since forever
I consider this a part of this same initiative:
Part of the challenge here is the compressed asset bundle format of the 3D models, that makes them a bit of a black box to deal with. Probably we'd have to tag models that we want to be dynamic so that we show uncompressed versions of them. We want to tackle this as part of the new explorer, after we laid down the basics.
K
KJ
Nicolas Earnshaw agreed, thank you! On that note it would be amaaazing to be able to opt out of the asset bundler and handle our own optimization when scenes are at reasonable limits!
Doki
This would be a dream to have!