Blending animations should be enabled by default
under review
theankou
I saw many NPC models in Decentraland with animations like "talk_start, talk_end, talk" this is very oldschoolish workflow. Even MMOs of 2000 year had animations blendings, why we should do the same in 2024 for Decentraland NPC? This is a huge wase of time for animators and developeres (if they don't know how to code blending for their project) on creating animations with three steps clips just for switching of simple animations.
Nicolas Earnshaw
under review
theankou
Description seems a bit weird, sorry It's midnight here.
The main idea is to do basic blending and set it enabled by default.
This solution will reduce waste of time for animatiors, developers, and newcomers. Blending between clips is exact thing that should work by default.
I know that we can write our own code for blending from project to project, but would be great to make that work by default.